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Summary
Plot
Gameplay
Development
Reception
Credits
Gallery
Errors
Trivia
Remothered: Tormented Fathers is a third-person 3D psychological horror game where the player takes control of Rosemary Reed as she explores an Italian manor known as Felton Villa. She travels to the manor in search of clues with her goal being to solve the overarching mystery of the missing child Celeste Felton while escaping the clutches of a relentless killer who stalks her throughout the entire game.The "Stalker" is a slasher-style villain in the vein of classic horror antagonists from games such as Clock Tower, Haunting Ground and Rule of Rose. If the stalkers repeatedly hit the player, Rosemary becomes seriously injured and, once caught by the Stalker, Rosemary goes into a defense mode where she can use a quick defense item (a QDI) during which time the player will need to complete a quick-time event to escape the killer's grasp.
Quick Time events

A particular quick-time event will activate while holding the doors from stalkers' advance

The behavior of the enemy is arguably the most fascinating variable in the survival-horror genre; Remothered: Tormented Fathers is no exception. Unlike games such as Clock Tower for the PlayStation, the stalkers appearance in Tormented Fathers is completely unexpected from the moment the game begins. They will always exist within the manor during the player's exploration, and they will be constantly hunting for you. The players main method of defense will be to hide from stalkers, and sometimes face them when necessary.
Run and hide

Players must run and hide to avoid their stalkers

Sound is also one of the main factors in the game as they can be used as distractions, but players must be aware that stalkers can hear footsteps around the manor and they can track the player down. Audio clues will help players notice the stalkers’ footsteps, and the soundtrack composed by Nobuko Toda and Luca Balboni will alert gamers when their enemies are getting closer.Multiple items can be found within the manor to distract or even temporarily incapacitate the Stalker, such as alarm clocks, vases, blunt objects and more, but the Stalker will never die.